NORČEK INDUSTRIES // FACILITY 04 · ANTARCTIC DIVISION // CLEARANCE: EXPLORER
We Were Here Tomorrow

Price and PC requirements

Quick answer

The base game is $19.99, discounted 10% for the first two weeks after launch. Both players need their own copy. The Fan Edition adds the synthwave soundtrack, a digital artbook and wallpapers, and the soundtrack is also sold on its own.

BRIEFPurchase and specs

The base game is $19.99, discounted 10% for the first two weeks after launch, and both players need their own copy. That is the short answer. The rest of this page is the editions, the language list and the specification you actually have to meet.

Console and panel hardware in the facility

Price and the launch discount

ItemPriceNotes
We Were Here Tomorrow (base)$19.99 / €19.99 / £16.99announced list price
Launch discount−10% ($17.99)first two weeks after the October 20 launch
Fan Editionpriced above baseincludes soundtrack, artbook, wallpapers
Soundtrack (standalone)separate purchasesame album, sold on its own

The discount window is the one dated fact here, and it is dated by the developer's own launch post: "if you jump into We Were Here Tomorrow during the first two weeks, you can get the game with a 10% launch discount". After that the list price is what you pay.

If you are buying for two people, budget for two copies. There is no friend pass, no shared library play and no way to bring a non-owner into a session.

What the Fan Edition adds

The Fan Edition bundles the game with three extras:

  • The 80s synthwave soundtrack — the score the store page calls "nostalgic", also sold separately.
  • Tomorrow's digital artbook.
  • Exclusive wallpapers.

Nothing in the Fan Edition changes the game. If you only want to play, buy the base game; if you want the soundtrack anyway, compare the bundle against buying the soundtrack on its own before you decide.

Platforms

We Were Here Tomorrow is sold on Steam for PC, and Total Mayhem Games announced it for PlayStation 5 and Xbox Series X|S with crossplay across platforms. The Steam listing carries the Cross-Platform Multiplayer category, which is the platform-level confirmation that a PC player and a console player can share a session.

There is no macOS or Linux build listed, and no mobile version.

PC requirements

MinimumNotes
OSWindows 11 (64-bit)Windows 10 is not listed
CPUAMD Ryzen 5 3600 or equivalenta modern six-core class part
RAM8 GB
GPUNvidia GTX 1660 Ti 6 GB or equivalentDirectX 12
DirectXVersion 12
NetworkBroadband internet connectionrequired for co-op
Storage25 GB available space
ExtraA working PC-compatible microphonethe game is co-op only

The microphone line is in the official requirements, not a suggestion. The store page repeats it: the game "requires both players to have a working PC-compatible microphone and an internet connection".

Languages

16 interface languages, with full audio in five of them:

LanguageInterfaceFull audio
Englishyesyes
Frenchyes—
Italianyes—
Germanyes—
Arabicyes—
Dutchyes—
Japaneseyesyes
Koreanyes—
Polishyes—
Portuguese (Brazil)yesyes
Russianyes—
Simplified Chineseyesyes
Spanish (Latin America)yesyes
Traditional Chineseyes—
Turkishyes—
Ukrainianyes—

Audio language matters less than text language here, but if one of you plays in a non-audio language, agree on what you will call things before you start.

Controller support

The Steam listing shows DualShock and DualSense support plus partial controller support. Keyboard and mouse works; a controller works for movement and interaction. Either way, you need a microphone, so a headset beats a controller-only setup.

Is it worth full price for two players?

That is a taste question. Fifteen hours across six sectors is roughly two and a half hours each, and you cannot play any of it alone — so if you have a partner who enjoys talking through puzzles, this is the largest We Were Here campaign yet. If you do not, the game has nothing for you at any price.

Next: FAQ for the quick answers, or the walkthrough hub if you have already bought it.