NORČEK INDUSTRIES // FACILITY 04 · ANTARCTIC DIVISION // CLEARANCE: EXPLORER
We Were Here Tomorrow
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We Were Here Tomorrow puzzle solutions

Quick answer

Every answer on these pages is cross-checked against two independent playthroughs, labelled with how many we could confirm, and dated against build 1.1.2. Where only one source exists, the page says so.

What this page is

Every puzzle answer we could confirm in more than one independent playthrough, grouped by the chapter where you meet it. Each puzzle has its own page with the answer at the top, the room it belongs to, and the step-by-step underneath.

This is the part of the site that changed on 25 October 2026. Until then these pages gave you the shape of a puzzle and refused to print the input. That was the wrong call for a game where most searches are people stuck in a specific room at 1am.

Glyph panel inside the Norček facility in We Were Here Tomorrow

How these answers were checked

Three rules, applied to every answer on every puzzle page here:

RuleWhat it means in practice
Two independent sourcesThe answer is printed only if two separate playthroughs agree. For most puzzles that means a written guide plus a timestamped video, or two videos that do not share an author.
One source onlyThe answer is still printed, but the page says so in a line above it, and tells you what to check on your own screen before trusting it.
No source at allNot printed. The page explains the method and says the input is unknown. That is the honest answer, and it is better than a guess that costs you a reset.

Every page carries the build it was checked against — currently 1.1.2, 23 October 2026 — and the date of the check. A puzzle that changes in a patch gets re-checked rather than quietly left up.

Chapter 1 and 2: the facility wakes up

PuzzleWhereThe short versionPage
Rehabilitation Suite doorChapter 1, the first split roomOne reads three pictures off a monitor, the other works the matching devices in that orderChapter 1–2
Circuit boardChapter 2, after you shrinkSockets show two screw colours; convert colours to shapes and pick the card carrying bothChapter 1–2
Resin mixingChapter 2, the miniaturised benchStyrene, acrylonitrile, butadiene, styrene — nozzles 4, 3, 1, 4Chapter 1–2
Floppy disk doorsChapter 2, the printer routeFour dials stopped at the angles the other player can see; door 1 uses 90° steps, door 2 uses 45°Chapter 1–2
4×4 light gridChapter 2, the printerCopy the lit cabinet pattern with the blinking cursor; the centre button toggles, the arrows only moveChapter 1–2
Glove training cablesChapter 2, prototype roomRed wants weight on a plate, yellow a wall button, blue a cube on a high targetGenerator and cables

Chapter 3 and 4: gravity and power

PuzzleWhereThe short versionPage
Symbol grid and three dialsChapter 3, the assembly lineRead four symbols one at a time, press them in order on the 4×4 grid, then match three numbered dialsSymbol puzzles
Heavy goo pressure plateChapter 3, magnetic stabiliserOne stands on the plate, the other shoots them with goo so the plate counts them as twoSymbol puzzles
Generator and cable routeChapter 4, R&D HeadquartersEighteen modules from GEN to Ψ07, in one fixed order, passing Ψ02, λ03 and Θ03 for the three batteriesGenerator and cables
Office of Tomorrow, three lightsChapter 4, the gravity officeThree levers, three lights, and a floor that rotates when one of you walks on itSymbol puzzles

Chapter 5 and 6: crystals, symbols and plants

PuzzleWhereThe short versionPage
G-46C fifteen-button panelChapter 5, Temporal Research CentreBoth levers into the blue zone, then top row 3 and 4, middle row 2, bottom row 3Symbol puzzles
Laser and crystal orderChapter 5, the optics labPingosius Crystalis, then Rupium, then Cattonimus, then the Master EmitterLaser puzzle
Greenhouse plantsChapter 5, XenobotanyFruit plus two potions, then a pot; five recipes and Murray's seedPlant puzzle
Ring symbol doorChapter 6, the ring tunnelThree symbols on the door, six rings in the tunnel, press the matching ring for each in orderSymbol puzzles

What is still missing here

Two puzzles are on the list and not yet answered: the eight-slot Fuse warning diagram in the Temporal Research Centre, and the final Rift Zero apparatus. The Fuse panel has one written source and no video we can timestamp, and the Rift Zero ending pair is a decision rather than an input. Both have method write-ups on the walkthrough in the meantime, and both are marked as unconfirmed there.