We Were Here Tomorrow puzzle solutions
Every answer on these pages is cross-checked against two independent playthroughs, labelled with how many we could confirm, and dated against build 1.1.2. Where only one source exists, the page says so.
What this page is
Every puzzle answer we could confirm in more than one independent playthrough, grouped by the chapter where you meet it. Each puzzle has its own page with the answer at the top, the room it belongs to, and the step-by-step underneath.
This is the part of the site that changed on 25 October 2026. Until then these pages gave you the shape of a puzzle and refused to print the input. That was the wrong call for a game where most searches are people stuck in a specific room at 1am.

How these answers were checked
Three rules, applied to every answer on every puzzle page here:
| Rule | What it means in practice |
|---|---|
| Two independent sources | The answer is printed only if two separate playthroughs agree. For most puzzles that means a written guide plus a timestamped video, or two videos that do not share an author. |
| One source only | The answer is still printed, but the page says so in a line above it, and tells you what to check on your own screen before trusting it. |
| No source at all | Not printed. The page explains the method and says the input is unknown. That is the honest answer, and it is better than a guess that costs you a reset. |
Every page carries the build it was checked against — currently 1.1.2, 23 October 2026 — and the date of the check. A puzzle that changes in a patch gets re-checked rather than quietly left up.
Chapter 1 and 2: the facility wakes up
| Puzzle | Where | The short version | Page |
|---|---|---|---|
| Rehabilitation Suite door | Chapter 1, the first split room | One reads three pictures off a monitor, the other works the matching devices in that order | Chapter 1–2 |
| Circuit board | Chapter 2, after you shrink | Sockets show two screw colours; convert colours to shapes and pick the card carrying both | Chapter 1–2 |
| Resin mixing | Chapter 2, the miniaturised bench | Styrene, acrylonitrile, butadiene, styrene — nozzles 4, 3, 1, 4 | Chapter 1–2 |
| Floppy disk doors | Chapter 2, the printer route | Four dials stopped at the angles the other player can see; door 1 uses 90° steps, door 2 uses 45° | Chapter 1–2 |
| 4×4 light grid | Chapter 2, the printer | Copy the lit cabinet pattern with the blinking cursor; the centre button toggles, the arrows only move | Chapter 1–2 |
| Glove training cables | Chapter 2, prototype room | Red wants weight on a plate, yellow a wall button, blue a cube on a high target | Generator and cables |
Chapter 3 and 4: gravity and power
| Puzzle | Where | The short version | Page |
|---|---|---|---|
| Symbol grid and three dials | Chapter 3, the assembly line | Read four symbols one at a time, press them in order on the 4×4 grid, then match three numbered dials | Symbol puzzles |
| Heavy goo pressure plate | Chapter 3, magnetic stabiliser | One stands on the plate, the other shoots them with goo so the plate counts them as two | Symbol puzzles |
| Generator and cable route | Chapter 4, R&D Headquarters | Eighteen modules from GEN to Ψ07, in one fixed order, passing Ψ02, λ03 and Θ03 for the three batteries | Generator and cables |
| Office of Tomorrow, three lights | Chapter 4, the gravity office | Three levers, three lights, and a floor that rotates when one of you walks on it | Symbol puzzles |
Chapter 5 and 6: crystals, symbols and plants
| Puzzle | Where | The short version | Page |
|---|---|---|---|
| G-46C fifteen-button panel | Chapter 5, Temporal Research Centre | Both levers into the blue zone, then top row 3 and 4, middle row 2, bottom row 3 | Symbol puzzles |
| Laser and crystal order | Chapter 5, the optics lab | Pingosius Crystalis, then Rupium, then Cattonimus, then the Master Emitter | Laser puzzle |
| Greenhouse plants | Chapter 5, Xenobotany | Fruit plus two potions, then a pot; five recipes and Murray's seed | Plant puzzle |
| Ring symbol door | Chapter 6, the ring tunnel | Three symbols on the door, six rings in the tunnel, press the matching ring for each in order | Symbol puzzles |
What is still missing here
Two puzzles are on the list and not yet answered: the eight-slot Fuse warning diagram in the Temporal Research Centre, and the final Rift Zero apparatus. The Fuse panel has one written source and no video we can timestamp, and the Rift Zero ending pair is a decision rather than an input. Both have method write-ups on the walkthrough in the meantime, and both are marked as unconfirmed there.

