All 37 achievements
We Were Here Tomorrow ships 37 achievements. Twenty-eight are story checkpoints you cannot skip, four are co-op pranks played on your partner, two are collectibles, and three reward alternate routes or specific tool tricks.
We Were Here Tomorrow ships with 37 achievements, and their descriptions are the most useful documentation the game has. Split them into story checkpoints, tool tricks, collectibles and alternate routes, and you get a completion plan instead of a list. Percentages are the global snapshot for 21 October 2026.

Story checkpoints — 28 unlocks you cannot miss
These fire as you move through the six sectors. You do not hunt them; you keep playing.
| Achievement | Condition | % |
|---|---|---|
| The World of Tomorrow | Awoke in a new world | 100.0 |
| Corporate Exercise | Pass the Wellness Check | 100.0 |
| Micromanagement | Created a brand new access card | 88.6 |
| 'Morrow's Miracles | Obtained an experimental Norček prototype | 86.2 |
| All Matters Exotic | Arrived at the Exotic Matter Laboratory | 77.7 |
| Onwards and Upwards | Activated the Cargo Elevator | 66.2 |
| This is fine | Arrived at the Particle Accelerator Terminus | 59.6 |
| MAGNETS! | Reactivated a Magnetic Stabilizer | 56.9 |
| Any Colour You Like | Reactivated the targeting array | 36.1 |
| Spiraling | Gained access to Gravitonics | 29.4 |
| Relativity | Explored impossible staircases | 21.3 |
| Ensnared Potential | Turned the particle accelerator on | 19.6 |
| Recon & Disclose | Arrived on the second floor of R&D Headquarters | 18.3 |
| Turn It Off And On Again | Restored power to R&D Headquarters | 7.4 |
| Double Time | Obtained an upgraded Norček prototype | 6.1 |
| A Matter of Time | Arrived at the Temporal Research Centre | 5.5 |
| Knowledge Transfer | Restored power to the Temporal Research Centre | 1.3 |
| Forward to the Past | Adventured through the TRC Construction Site | 1.1 |
| All Grown Up | Cultivated a Battery Bulb | 0.6 |
| Eternal Recurrence | Got stuck in a time loop | 0.3 |
| Once More | Geared up for one more adventure | 0.4 |
| Through the Looking Glass | Ventured Beyond the Rift | 0.4 |
| We Are Friends! | Got acquainted with an alien lifeform | 0.3 |
| Farpoint | Discovered the Human Outpost | 0.2 |
| Why So Molecular? | Restored power to the Theta Splice device | 0.1 |
| Essentia Emendare | Finished the expedition team's project | 0.1 |
| Dawn of Tomorrow | Secured Rift Zero | 0.2 |
| Tomorrow May Never Come | Closed Rift Zero | 0.2 |
That is 28 beats, and the two Rift Zero entries are mutually exclusive: one per run.
Tool tricks and movement — 5 unlocks
The ones players walk past, because they need your tools pointed at each other rather than at the facility.
| Achievement | Condition | % |
|---|---|---|
| Goop Lookin' | Gooped your partner | 43.3 |
| Now I'm Hooked | Hooked your partner | 40.6 |
| Smooth Moves | Perform a crouch slide | 90.7 |
| You're Chatty for a Statue | Use the Goop Gun to lock your partner in place | 2.3 |
| Danger! High Voltage | Use the Hook Gun to grapple to an Energized surface | 2.2 |
Two are trivial — point the tool at your partner once. Two demonstrate what the tool is actually for (locking in place, grappling to an Energized surface) and sit near 2% because most pairs never test their kit on anything that is not a puzzle. Smooth Moves is a movement primer that fires the first time you crouch-slide.
Collectibles, alternate route and referral — 4 unlocks
| Achievement | Condition | % |
|---|---|---|
| Christmas Riot | You found a highly sought after toy — don't let your partner see it | 39.5 |
| Class 1 Hoarder | Collect all unique plushies | 0.0 |
| Many Ways | Activated the Cargo Elevator without using a Fuse | 3.4 |
| Referral Bonus | Invite a friend to play We Were Here Tomorrow | 51.2 |
Christmas Riot is a single hidden toy found by one player — at 39.5% it is found by four players in ten, often by accident. Class 1 Hoarder is a full-facility plushie sweep and the only true zero in the list. Many Ways is the elevator bypass covered on the Cargo Elevator page. Referral Bonus fires from the invite flow, not from gameplay.
A completion order that respects your time
- Play the campaign straight through with the walkthrough hub. Twenty-eight of the thirty-seven unlocks come free.
- Before the final prompt, agree on which ending you are taking.
- After the credits, replay for the second Rift Zero ending and pick up Many Ways on the way.
- Then the tool tricks: goop, hook, lock and grapple, in whichever sector you find most comfortable.
- Last, the plushie sweep — a full-facility job that belongs in its own session.

