We Were Here Tomorrow FAQ
Two players, online only, both owning the game, with crossplay between PC, PlayStation 5 and Xbox Series X|S. Around 15 hours of content, 16 interface languages, and no need to play the earlier We Were Here games first.
The questions this site gets most, answered in the order people ask them. Everything here is sourced from the Steam listing, the developer's announcements or the shipped achievement list.

Is We Were Here Tomorrow two-player only?
Yes. It is online co-op for exactly two players, with no single-player mode, no bots and no split-screen. The store page states that it is co-op only and that both players need a working PC-compatible microphone and an internet connection.
Do both players need to buy the game?
Yes. There is no friend pass, no shared-ownership mode and no way to invite a non-owner into a session. Steam Family Sharing exists on the store listing, but it is a library feature, not simultaneous play.
Does it support crossplay?
Yes. The Steam listing carries the Cross-Platform Multiplayer category, and Total Mayhem Games announced the game for PC, PlayStation 5 and Xbox Series X|S with crossplay across those platforms. Console players invite through their platform; the in-game friend list bridges the two ecosystems.
How long is it?
About 15 hours, according to the developer — "around 15 hours of content", described as their biggest We Were Here adventure yet. Split across six sectors that is roughly two and a half hours per sector, with the last two running longer than the first two.
The previous full campaign, We Were Here Forever, ran roughly 10–12 hours.
How much does it cost?
$19.99 / €19.99 / £16.99, with a 10% launch discount ($17.99) for the first two weeks after the October 20, 2026 launch. Two players means two purchases. The price page has the edition breakdown.
Do I need a microphone?
Yes, and it is a hard requirement rather than a recommendation. Several puzzles depend on one player hearing or describing something the other cannot see. The official system requirements list "a working PC-compatible microphone" as a line item.
Can I play it solo?
No. There is no solo mode and no AI partner. If you have no co-op partner, the game cannot be played at all.
Do I need to play the earlier We Were Here games first?
No. The developer's position is explicit: every game in the series is a standalone online co-op adventure, the stories are connected, and you do not need to play them in order. Tomorrow is a complete campaign on its own.
Tomorrow does nod to the earlier expeditions more than its predecessors: the facility's records mention recovering "a set of yellow and red equipment belonging to earlier Explorers". If you care about those nods, play Forever first.
What platforms is it on?
Steam for PC, plus PlayStation 5 and Xbox Series X|S. No macOS build, no Linux build, no mobile version.
What languages does it support?
16 interface languages, with full audio in English, Japanese, Portuguese (Brazil), Simplified Chinese and Spanish (Latin America). The complete table is on the price and requirements page.
How many achievements are there?
37. Two of them — Dawn of Tomorrow and Tomorrow May Never Come — are mutually exclusive endings, so a single run can unlock at most 36. The full list with conditions and completion rates is on the achievements page.
Is it a horror game?
No. It is a puzzle adventure with a retro-futurist thriller tone; the store genres are Action, Adventure, Casual and Indie and the content descriptor list is empty. What it has is tension.
Does it have a demo?
There was one, and it is gone. The demo ran during The Triple-i Initiative in April 2026, returned for Steam Next Fest in June, and the developer announced its removal for August 3, 2026 while the team focused on release. It is not a substitute for the full game anyway: it covered only the opening area.
What if my session will not connect?
Work down the connection list on the co-op page: same build on both machines, Steam online rather than offline, firewall or campus network, region mismatch, then restart both clients. Nine out of ten invite failures are the first two.
Where do I start if I am stuck right now?
Run the five-step rescue: stop touching things, re-describe the room rather than the puzzle, swap the describer, fire your tool at something, then walk back one checkpoint. Most stalls resolve inside three steps.

